glUniformLocation Benchmark

I was looking for some information on whether or not calling glUniformLocation for every frame has any performance impact. Everything I found was either claims without any sources or very old data.

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OpenGL Text using stb_truetype

A quick on using stb_truetype.h to render text in OpenGL using an alpha mask texture with the stbtt_PackBegin/stbtt_PackFontRage API.

Text rendering

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